Do Modern Technological Devices Make our Lives Easier?

 

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Do Modern Technological Devices Make our Lives Easier?

Paper Outline

  1. Introduction

Thesis: Although technological devices make human lives easier, the use of technology in war presents a big threat to the survival of humanity.

  1. Computers
    1. Computers as Gadgets of Entertainment
    2. Computers as Gadgets of Socialization
    3. Computers and Electronic Commerce
  2. Cellular Phones: Multi-function Appliances
  3. The Use of Technology in War
    1. Weapons of Mass Destruction
    2. The Global Positioning System (GPS)
  4. Conclusion
  5. Works Cited

 

Do Modern Technological Devices Make our Lives Easier?

Introduction

The technological world is always characterized by increased dynamism. Recurrent innovations have greatly influenced the entire lifestyle of humanity. Over time, humanity has learnt to solve most of its problems through technology. Examples of outstandingly useful technological devices include computers, cell phones, medical equipment, and war-based innovations (Kahn 35). Conversely, the employment of technology in warfare and destruction has also improved remarkably. This implies that humanity would potentially bear the ability of self-destruction and extinction if technology continuously gets employed in warfare. Across the last two centuries, man has progressively moved from using crude weapons to developing traditional guns, automated guns, bombs, to biological, and nuclear weapons. Equally, processes of transportation, communication, and food supply during wars have been modified (Bowden 58). Although technological devices make human lives easier, the use of technology in war presents a big threat to the survival of humanity.

Computers

Computers as Gadgets of Entertainment

In most homes, computers stand out as leading entertainment gadgets for children and adults. The devices have access to both audio and video music productions via the internet. Again, the enhancement of technology to produce television cards has enabled computers to be used as television sets. Even so, individuals who are interested in watching televisions stations can still stream the broadcasts via the Internet (Lewis and Michael 122). Other than these, computers provide thousands of games for adults and children. As mentioned by Johnson, at least 3000 companies have produced computer games that have sold hundreds of millions of copies. The leading among these include Minecraft, Super Mario, and Grand Theft Auto with fifty-four, forty, and thirty-five million sales respectively (Johnson 121). To a large extent, computer gadgets inform and entertain people.

Computers as Gadgets of Socialization

Most Americans depend on computers for social connections and interaction with friends and workmates. This gets achieved through joining various social communities where individuals can chat with one another, share photos, engage in group discussions, and even participate in sessions of video conferencing. Some of the websites providing such features include Google, Facebook, Yahoo, LinkedIn, Twitter, Pinterest, Instagram, Flickr, ClassMates, and Tagged among others. Notably, most American adults have joined at least four of such social communities with others being members of up to ten. According to Krantz and Chris, at least 43% of the world’s educated population had joined Facebook by the year 2010 with seventy percent of this number accessing their accounts from computers at home and in offices at least four times every week (147). In sum, humanity has increasingly depended on computers and related devices for information and connections.

Computers and Electronic Commerce

Business and e-commerce stands out as another leading area of citizen dependence on computers. The first business companies to launch e-commerce platforms in the 1980s included Thompson Holidays UK in 1981, France Télécom in 1982, and Tesco International in 1984. Although the first one merely involved B2B transactions, the last two had other options for B2C transactions. In the case of France Télécom, customers could only make orders online. However, Tesco allowed full time home shopping with Mrs. Snowball getting recorded as the first home shopper in the whole world. Later that year, the state of California became the first to enact the Electronic Commerce Act that defined consumer rights and established guidelines to control online shopping. Today’s leading online merchants include Amazon.com Inc., Staples Inc., Apple Inc., Wallmart.com, and Dell Inc. (Lewis and Michael 91). Notably, most of these businesses record annual profits of billions of dollars with Americans being recorded as the leading business and individual users of e-commerce in the world. As indicated by Krantz and Chris, more than 70% of Americans have credit cards supported by online accounts. Besides using such accounts to shop from their homes, they also depend on online websites for review of products and services (66).

Cellular Phones: Multi-function Appliances

The first successful invention of a cellular phone took place in the early 1980s. Because of the size of the phone, it was not possible to fit it into jacket and trouser pockets. As a result, most of them were installed in cars and used only when inside the car. Notably, these devices only served the purpose of making voice calls, and later storing voice messages. According to Klemens, the first short message service (SMS) was discovered accidentally. In successive discoveries, the size of the cellular phone was reduced, its technology moved from analog to digital and different inventions merged with it to come up with the current multi-function device. Today’s cellular phone is sleek, light, flamboyant, effective, and endowed with numerous technical capabilities (Klemens 91).

The Use of Technology in War

Weapons of Mass Destruction

Technology led to an advanced level in war after World War I. Named Little Boy and Fat Man, the two American atomic bombs were dropped on Hiroshima and Nagasaki in Japan on 6th and 9th of August 1945. Hundreds of thousands of people died and property of unrecoverable value was destroyed. The radioactive effects of the bombs had widespread genetic problems. This was yet another effect of technology in warfare. In essence, these were to be named weapons of mass destruction (Jensen and Andrew 51). They ultimately attracted a call for restraint and control over such weapons. This is because the destructive capacity of nuclear weapons can go beyond control and lead to the extinction of humanity.

The Global Positioning System (GPS)

Another notable technological contribution to modern warfare is the development of Reconnaissance Satellite by the American and Russian armies. Also named as spy satellites, these gadgets have detective ability to locate the launch and location of warfare weapons with accuracy. They employ the technology of the Global Positioning System (GPS). The GPS allows easy location and tracking of places with exceptional accuracy and exactness (Klooster 562). At the same time, a Reconnaissance Satellite has the ability to produce exceptional image photographs from any point. Such photographs are of high resolution and indicate the reality on the ground. In warfare, satellites are majorly for purposes of gathering information and delivering communication.

Conclusion

In sum, modern technological devices have become an integrated part of human activities. They aid communication via voice calls and SMS. They also record, play, and share music and videos. Their ability to connect to the Internet also makes them essential in social networking. Apart from economically beneficial functions of transfer, they also serve the purpose of entertainment. Today, most computers, cellular phones, and other gadgets are equipped with exciting versions of various games. It is true that modern technological devices make human lives easier. However, the effect of improved technology in developing war gadgets may threaten the survival of humanity because of its destructive abilities.